CommonEvent 520
Name = "コラボC8：ラスト"

  999([520])
  SetMoveRoute([-1, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=2, @parameters=[])\", \"RPG::MoveCommand(@code=2, @parameters=[])\", \"RPG::MoveCommand(@code=2, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
  Unnamed(["RPG::MoveCommand(@code=2, @parameters=[])"])
  Unnamed(["RPG::MoveCommand(@code=2, @parameters=[])"])
  Unnamed(["RPG::MoveCommand(@code=2, @parameters=[])"])
  GatherFollowers([])
  SetMoveRoute([-1, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=19, @parameters=[])\", \"RPG::MoveCommand(@code=15, @parameters=[30])\", \"RPG::MoveCommand(@code=17, @parameters=[])\", \"RPG::MoveCommand(@code=15, @parameters=[30])\", \"RPG::MoveCommand(@code=16, @parameters=[])\", \"RPG::MoveCommand(@code=15, @parameters=[30])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
  Unnamed(["RPG::MoveCommand(@code=19, @parameters=[])"])
  Unnamed(["RPG::MoveCommand(@code=15, @parameters=[30])"])
  Unnamed(["RPG::MoveCommand(@code=17, @parameters=[])"])
  Unnamed(["RPG::MoveCommand(@code=15, @parameters=[30])"])
  Unnamed(["RPG::MoveCommand(@code=16, @parameters=[])"])
  Unnamed(["RPG::MoveCommand(@code=15, @parameters=[30])"])
  ShotBalloonIcon([-1, 8, false])
  Wait([60])
  ShowTextAttributes(["kazuya_fc1", 0, 0, 2])
  ShowText(["\\n<Kazuya>It doesn't look like they're chasing us anymore.\nI guess we've shaken them off after all--"])
  ShowText([""])
  ShowText([""])
  FadeoutBGM([1])
  SetMoveRoute([-1, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=19, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
  Unnamed(["RPG::MoveCommand(@code=19, @parameters=[])"])
  ShowAnimation([13, 542, false])
  Wait([60])
  ControlSwitches([31, 31, 0])
  Wait([60])
  PlayBGM(["RPG::BGM(@name=\"boss0-4\", @volume=100, @pitch=100)"])
  ShowPicture([5, "80_vinum_st03", 0, 0, 0, 0, 100, 100, 0, 0])
  MovePicture([5, nil, 0, 0, 0, 0, 100, 100, 255, 0, 30, true])
  ShowTextAttributes(["vinum_fc1", 2, 0, 2])
  ShowText(["\\n<Vinum>Nope, there's no escape.\nBesides... I'm getting bored of chasing you around."])
  ShowText([""])
  ShowText([""])
  ShowTextAttributes(["byakunen_fc1", 3, 0, 2])
  ShowText(["\\n<Hakunen>Waaah! L-let's run!"])
  ShowText([""])
  ShowTextAttributes(["vinum_fc1", 2, 0, 2])
  ShowText(["\\n<Vinum>Did I not just say I was bored...?\nIf you turn your backs on me now, I'll kill you."])
  ShowText([""])
  ShowText([""])
  ShowTextAttributes(["lawrat_fc1", 0, 0, 2])
  ShowText(["\\n<Lauratt>......!!"])
  ShowText([""])
  ShowTextAttributes(["", 0, 0, 2])
  ShowText(["Vinum is expressing a clear determination to kill.\nIf we try to run now, she will murder us..."])
  ShowText([""])
  ShowTextAttributes(["magatu_fc1", 2, 0, 2])
  ShowText(["\\n<Magatsu>It can't be helped, we'll just have to brace ourselves for a fight...!"])
  ShowText([""])
  ShowTextAttributes(["kazuya_fc2", 2, 0, 2])
  ShowText(["\\n<Kazuya>She's on her own this time!\nIf we all fight together, we might be able to do something..."])
  ShowText([""])
  ShowText([""])
  ShowTextAttributes(["", 0, 0, 2])
  ShowText(["...But will we be able to win?\nThis monster of an opponent could be really tough."])
  ShowText([""])
  ShowTextAttributes(["", 0, 0, 2])
  ShowText(["Still--if we can't escape, then fighting is our only choice!"])
  ShowPicture([5, "80_vinum_st05", 0, 0, 0, 0, 100, 100, 255, 0])
  ShowTextAttributes(["vinum_fc1", 4, 0, 2])
  ShowText(["\\n<Vinum>Kufu... That's the spirit...♪"])
  ShowText([""])
  ShowTextAttributes(["vinum_fc1", 4, 0, 2])
  ShowText(["\\n<Vinum>If you truly are a hero, you'll stand up to me like one and prove it. I won't let you die so easily, now will I...?"])
  ShowText([""])
  ShowText([""])
  ChangeBattleBGM(["RPG::BGM(@name=\"boss2\", @volume=100, @pitch=100)"])
  BattleProcessing([0, 1379, false, false])
  ChangeBattleBGM(["RPG::BGM(@name=\"battle\", @volume=100, @pitch=100)"])
  TransferPlayer([0, 856, 17, 16, 8, 2])
  PlayBGM(["RPG::BGM(@name=\"boss0\", @volume=100, @pitch=100)"])
  ShowTextAttributes(["vinum_fc1", 4, 0, 2])
  ShowText(["\\n<Vinum>Kufufu... That was quite entertaining♪\nI guess you otherworldly heroes aren't called such for nothing."])
  ShowText([""])
  ShowText([""])
  ShowTextAttributes(["kazuya_fc2", 2, 0, 2])
  ShowText(["\\n<Kazuya>As I thought, she's insanely strong..."])
  ShowText([""])
  ShowTextAttributes(["", 0, 0, 2])
  ShowText(["Vinum may have faltered, but we're still far from defeating her. We need to find some opening we can use to make our escape--"])
  ShowText([""])
  ErasePicture([5])
  Wait([30])
  SetMoveRoute([-1, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=18, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
  Unnamed(["RPG::MoveCommand(@code=18, @parameters=[])"])
  ShowAnimation([10, 542, false])
  Wait([60])
  ControlSwitches([32, 32, 0])
  Wait([45])
  ShowTextAttributes(["myuska_fc1", 5, 0, 2])
  ShowText(["\\n<Myusca>Wait a minute, grandma!\nYou were just about to steal my prey!"])
  ShowText([""])
  ShowText([""])
  SetMoveRoute([-1, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=17, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
  Unnamed(["RPG::MoveCommand(@code=17, @parameters=[])"])
  ShowAnimation([12, 542, false])
  Wait([60])
  ControlSwitches([33, 33, 0])
  Wait([45])
  PlayBGM(["RPG::BGM(@name=\"boss0-4\", @volume=100, @pitch=100)"])
  ShowTextAttributes(["nemea_fc1", 0, 0, 2])
  ShowText(["\\n<Nemea>Won't you at least leave one for me?\nI would love to keep Hakunen company with me..."])
  ShowText([""])
  ShowText([""])
  ShowPicture([5, "80_myuska_st11", 0, 0, -200, 0, 100, 100, 0, 0])
  ShowPicture([6, "80_nemea_st01", 0, 0, 15, 0, 100, 100, 0, 0])
  ShowPicture([7, "80_vinum_st05", 0, 0, 250, 0, 100, 100, 0, 0])
  MovePicture([5, nil, 0, 0, -200, 0, 100, 100, 255, 0, 30, false])
  MovePicture([6, nil, 0, 0, 15, 0, 100, 100, 255, 0, 30, false])
  MovePicture([7, nil, 0, 0, 250, 0, 100, 100, 255, 0, 30, true])
  ShowTextAttributes(["byakunen_fc1", 3, 0, 2])
  ShowText(["\\n<Hakunen>No way...! The other two are here--"])
  ShowText([""])
  ShowTextAttributes(["kazuya_fc2", 2, 0, 2])
  ShowText(["\\n<Kazuya>Guh...!"])
  ShowText([""])
  ShowTextAttributes(["vinum_fc1", 4, 0, 2])
  ShowText(["\\n<Vinum>Kufufu...\nPlaytime is over..."])
  ShowText([""])
  ShowText([""])
  ShowTextAttributes(["vinum_fc1", 4, 0, 2])
  ShowText(["\\n<Vinum>Starting now... it's our dinner time.\nTry not to resist as we eat you..."])
  ShowText([""])
  ShowText([""])
  ErasePicture([5])
  ErasePicture([6])
  ErasePicture([7])
  Wait([30])
  FadeoutBGM([1])
  ControlSwitches([34, 34, 0])
  SetMoveRoute([16, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=false, @list=[\"RPG::MoveCommand(@code=14, @parameters=[-3, 3])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
  Unnamed(["RPG::MoveCommand(@code=14, @parameters=[-3, 3])"])
  SetMoveRoute([13, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=19, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
  Unnamed(["RPG::MoveCommand(@code=19, @parameters=[])"])
  PlayBGM(["RPG::BGM(@name=\"ruka\", @volume=100, @pitch=100)"])
  Wait([30])
  ConditionalBranch([0, 4, 0])
    PlaySE(["RPG::SE(@name=\"Wind1\", @pitch=100, @volume=80)"])
    ShowPicture([5, "ct_alice1", 0, 0, 0, 0, 100, 100, 0, 0])
    MovePicture([5, nil, 0, 0, 0, 0, 100, 100, 255, 0, 30, true])
    ShowTextAttributes(["alice_fc5", 2, 0, 2])
    ShowText(["\\n<Alice>Tides of nothingness, freeze this world of blue in time... Lifeless silence! Sigma Frost!"])
    ShowText([""])
    ShowText([""])
    ErasePicture([5])
    ShowAnimation([13, 513, true])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["Alice casts Sigma Frost!"])
    Empty([])

  BranchEnd([])
  ConditionalBranch([0, 5, 0])
    PlaySE(["RPG::SE(@name=\"Wind1\", @pitch=100, @volume=80)"])
    ShowPicture([5, "80_iriasu_st38", 0, 0, 0, 0, 100, 100, 0, 0])
    MovePicture([5, nil, 0, 0, 0, 0, 100, 100, 255, 0, 30, true])
    ShowTextAttributes(["iriasu_fc4", 7, 0, 2])
    ShowText(["\\n<Ilias>Purifying light, illuminate the darkness and banish the tainted!"])
    ShowText([""])
    ErasePicture([5])
    ShowAnimation([13, 556, true])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["Ilias unleashes Purifying Light!"])
    Empty([])

  BranchEnd([])
  SetMoveRoute([10, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=19, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
  Unnamed(["RPG::MoveCommand(@code=19, @parameters=[])"])
  SetMoveRoute([12, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=19, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
  Unnamed(["RPG::MoveCommand(@code=19, @parameters=[])"])
  ShowTextAttributes(["vinum_fc1", 2, 0, 2])
  ShowText(["\\n<Vinum>Unh..."])
  ShowText([""])
  ShowTextAttributes(["nemea_fc1", 2, 0, 2])
  ShowText(["\\n<Nemea>Grandma...?!"])
  ShowText([""])
  ControlSwitches([35, 35, 0])
  SetMoveRoute([17, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=14, @parameters=[0, 7])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
  Unnamed(["RPG::MoveCommand(@code=14, @parameters=[0, 7])"])
  Wait([30])
  PlaySE(["RPG::SE(@name=\"Wind1\", @pitch=100, @volume=80)"])
  ShowPicture([5, "ct_sonia1", 0, 0, 0, 0, 100, 100, 0, 0])
  MovePicture([5, nil, 0, 0, 0, 0, 100, 100, 255, 0, 30, true])
  ShowTextAttributes(["sonia_fc2", 5, 0, 2])
  ShowText(["\\n<Sonya>Here I go! Doryaaaa!!"])
  ShowText([""])
  ErasePicture([5])
  ShowAnimation([12, 257, false])
  Wait([30])
  ControlSwitches([36, 36, 0])
  SetMoveRoute([18, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=14, @parameters=[-1, 8])\", \"RPG::MoveCommand(@code=18, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
  Unnamed(["RPG::MoveCommand(@code=14, @parameters=[-1, 8])"])
  Unnamed(["RPG::MoveCommand(@code=18, @parameters=[])"])
  Wait([30])
  PlaySE(["RPG::SE(@name=\"Wind1\", @pitch=100, @volume=80)"])
  ShowPicture([5, "ct_nuruko1", 0, 0, 0, 0, 100, 100, 0, 0])
  MovePicture([5, nil, 0, 0, 0, 0, 100, 100, 255, 0, 30, true])
  ShowTextAttributes(["nuruko_fc1", 0, 0, 2])
  ShowText(["\\n<Nuruko>Kyukyuuu!!"])
  ShowText([""])
  ErasePicture([5])
  ShowAnimation([12, 1037, true])
  ShowTextAttributes(["nemea_fc1", 2, 0, 2])
  ShowText(["\\n<Nemea>My, my, my... They still had more friends."])
  ShowText([""])
  PlaySE(["RPG::SE(@name=\"Wind1\", @pitch=100, @volume=80)"])
  SetMoveRoute([10, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=14, @parameters=[-3, -1])\", \"RPG::MoveCommand(@code=17, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
  Unnamed(["RPG::MoveCommand(@code=14, @parameters=[-3, -1])"])
  Unnamed(["RPG::MoveCommand(@code=17, @parameters=[])"])
  ConditionalBranch([0, 4, 0])
    ShowTextAttributes(["myuska_fc1", 5, 0, 2])
    ShowText(["\\n<Myusca>A young woman, a snake, and an octopus...?\nI wonder which of you would be the most delicious...?"])
    ShowText([""])
    ShowText([""])
    Empty([])

  BranchEnd([])
  ConditionalBranch([0, 5, 0])
    ShowTextAttributes(["myuska_fc1", 5, 0, 2])
    ShowText(["\\n<Myusca>A young woman, an angel, and an octopus...?\nI wonder which of you would be the most delicious...?"])
    ShowText([""])
    ShowText([""])
    Empty([])

  BranchEnd([])
  ShowTextAttributes(["sonia_fc2", 4, 0, 2])
  ShowText(["\\n<Sonya>...!!"])
  ShowText([""])
  ShowTextAttributes(["myuska_fc1", 6, 0, 2])
  ShowText(["\\n<Myusca>I'll start with the young woman--"])
  ShowText([""])
  ControlSwitches([37, 37, 0])
  SetMoveRoute([10, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=16, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
  Unnamed(["RPG::MoveCommand(@code=16, @parameters=[])"])
  SetMoveRoute([12, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=16, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
  Unnamed(["RPG::MoveCommand(@code=16, @parameters=[])"])
  SetMoveRoute([19, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=14, @parameters=[0, -4])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
  Unnamed(["RPG::MoveCommand(@code=14, @parameters=[0, -4])"])
  ShowTextAttributes(["ruka_fc1", 0, 0, 2])
  ShowText(["\\n<Luka>Death Sword Chaos Star!"])
  ShowText([""])
  ShowAnimation([10, 111, false])
  Wait([60])
  SetMoveRoute([10, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=false, @list=[\"RPG::MoveCommand(@code=35, @parameters=[])\", \"RPG::MoveCommand(@code=14, @parameters=[0, -2])\", \"RPG::MoveCommand(@code=36, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
  Unnamed(["RPG::MoveCommand(@code=35, @parameters=[])"])
  Unnamed(["RPG::MoveCommand(@code=14, @parameters=[0, -2])"])
  Unnamed(["RPG::MoveCommand(@code=36, @parameters=[])"])
  Wait([30])
  ShowPicture([5, "80_myuska_st12", 0, 0, -200, 0, 100, 100, 0, 0])
  ShowPicture([6, "80_nemea_st06", 0, 0, 15, 0, 100, 100, 0, 0])
  ShowPicture([7, "80_vinum_st01", 0, 0, 250, 0, 100, 100, 0, 0])
  MovePicture([5, nil, 0, 0, -200, 0, 100, 100, 255, 0, 30, false])
  MovePicture([6, nil, 0, 0, 15, 0, 100, 100, 255, 0, 30, false])
  MovePicture([7, nil, 0, 0, 250, 0, 100, 100, 255, 0, 30, true])
  ShowTextAttributes(["myuska_fc1", 6, 0, 2])
  ShowText(["\\n<Myusca>Hey... There's a man too...♡"])
  ShowText([""])
  ShowTextAttributes(["nemea_fc1", 5, 0, 2])
  ShowText(["\\n<Nemea>Oh my... He's such a cute boy...♡"])
  ShowText([""])
  ShowTextAttributes(["kazuya_fc2", 3, 0, 2])
  ShowText(["\\n<Kazuya>Y-you guys--"])
  ShowText([""])
  ShowTextAttributes(["vinum_fc1", 2, 0, 2])
  ShowText(["\\n<Vinum>You... Who are you people?"])
  ShowText([""])
  ConditionalBranch([0, 4, 0])
    ErasePicture([7])
    ShowPicture([5, "80_alice_st71", 0, 0, -150, 0, 100, 100, 255, 0])
    ShowPicture([6, "80_ruka_st01", 0, 0, 150, 0, 100, 100, 255, 0])
    ShowTextAttributes(["alice_fc5", 2, 0, 2])
    ShowText(["\\n<Alice>We managed to make it this time...\nI am the Monster Lord, Alipheese the Sixteenth!"])
    ShowText([""])
    ShowText([""])
    Empty([])

  BranchEnd([])
  ConditionalBranch([0, 5, 0])
    ErasePicture([7])
    ShowPicture([5, "80_iriasu_st38", 0, 0, -150, 0, 100, 100, 255, 0])
    ShowPicture([6, "80_ruka_st01", 0, 0, 150, 0, 100, 100, 255, 0])
    ShowTextAttributes(["iriasu_fc4", 7, 0, 2])
    ShowText(["\\n<Ilias>We finally made it in time...\nI am Ilias, the Goddess of Creation!"])
    ShowText([""])
    ShowText([""])
    Empty([])

  BranchEnd([])
  ShowTextAttributes(["ruka_fc1", 0, 0, 2])
  ShowText(["\\n<Luka>I'm Luka--the hero of this world!"])
  ShowText([""])
  ShowText([""])
  Wait([60])
  FadeoutBGM([2])
  FadeoutScreen([])
  ControlVariables([1208, 1208, 0, 0, 14])
  ControlSwitches([31, 39, 1])
  Wait([120])
  ErasePicture([6])
  ShowPicture([5, "iv_chapter09", 0, 0, 0, 0, 100, 100, 255, 0])
  FadeinScreen([])
  Wait([180])
  FadeoutScreen([])
  ErasePicture([5])
  Wait([120])
  TransferPlayer([0, 919, 20, 23, 8, 2])
  Empty([])
